Now there’s a new platform—and a new tutorial—in town. The
success of the Java 2 Platform, Enterprise Edition (J2EE™) has been phenomenal.
Developers are clamoring for information about how to write applications using
this new Java platform for the server. And this book helps, continuing the
tradition of The Java™ Tutorial, but this time for the J2EE platform. Like the
original Tutorial,
This entertaining text is essential for anyone interested in game theory. Only a basic understanding of arithmetic is needed to grasp the necessary aspects of strategy games for two, three, four, and more players that feature two or more sets of inimical interests and a limitless array of zero-sum payoffs.
This book is an introduction to 3-D computer graphics with particular emphasis on fundamentals and the mathematics underlying computer graphics. It includes descriptions of how to use the cross-platform Open-GL programming environment. It also includes
In late 1995,the Java programming language brute on to the Internet scene and gained instant celebrity status.The promise of Java technology was that t would become the universal glue that connects users with information, whether that information comes from web servers, databases, information providers or any other imaginable source.
We hope that this textbook provides you with an enjoyable introduction to the field of algorithms. We have attempted to make every algorithm accessible and interesting. To help you when you encounter unfamiliar or difficult algorithms, we describe each one in a step-by-step manner.We also provide careful explanations of the mathematics needed to understand the analysis of the algorithms.
If you already have some familiarity with a topic, you will find the chapters organized so that you can skim introductory sections and proceed quickly to the more advanced material.
THE ALGORITHMS discussed in this book deal directly with numbers; yet I believe they are properly called semi-numerical, because they lie on the borderline between numeric and symbolic calculation. Each algorithm not only computes the desired answers to a problem, it also is intended to blend well with the internal operations
This book shows you the techniques that make games tick, and gives you dozens of working Java code examples. In addition, each example is backed up by detailed explanations that fully deconstruct the code so that you can see how everything works. You can start
We walked out of the hiring meeting frustrated, again Of the ten “passable” candidates we reviewed that day, none would receive offers Were we being too harsh, we wondered? I, in particular, was disappointed. We had rejected one of my candidates. A former student. One who I had referred. He had
T
This book's primary objective is to help you prepare for and pass Sun Microsystem's SCJP certification for Java 6 or Java 5. The Java 6 and Java 5 exams are almost identical in scope, and they are both much broader than their predecessor, the Java 1.4 exam. For the remainder of this book we'll typically reference the Java 6 exam,
This book is for people who want to learn how HTML 5 can help build dynamic, exciting web sites. It s for you if you know something about programming and want to see what HTML 5 brings to the table. And it s also for you if you have no programming experience whatsoever. Perhaps you' re a web Designer or web site owner and you want to know
Introduction to Programming Using Java is a free introductory computer programming textbook that uses Java as the language of instruction. It is suitable for use in an introductory programming course and for people who are trying to learn programming on their own. There are no prerequisites beyond a general familiarity with the ideas of computers and programs. There is enough material for a full year of college-level programming.
This draft is intended to turn into a book about selected algorithms. The audience in mind are programmers who are interested in the treated algorithms and actually want to have/create working and reasonably optimized code. The printable full version will always stay online for free download. It is planned to also make parts of the TEXsources (plus the scripts used for automation) available.
Welcome friends to the exciting journey of Microsoft .NET. If you are looking for information about what .NET is all about, what it can do for you or how it can help you and your customers, you have come to the right place. This section is intended to tell you about these and many more things. After covering this section you will be ready to delve into details of .NET.
This book is for all programmers, whether you are a novice or an experienced pro. The beginner will find its carefully paced discussions and many examples especially helpful. Its in-depth coverage of Java’s more advanced features and libraries will appeal to the pro. For both, it offers a lasting resource and handy reference. What’s Inside This book is a comprehensive guide to the Java language, describing its syntax, keywords, and fundamental programming principles.
Sams Teach Yourself C# in 24 Hours provides readers with 24 structured lessons that provide a light, but thorough introduction to C#. James Foxall moves beyond the pure syntax covered in existing books, to guide readers step-by-step through a cohesive presentation of the basics of C#. Once the basics are understood, Foxall shows
For the next 21 days, you will learn how to write Windows programs using Visual Basic. You will also have fun along the way! Visual Basic is an enjoyable language due to its visual environment. Much of building a Windows program in Visual Basic requires dragging and dropping graphic objects onto the screen from a toolbox which houses those objects. Your Windows program appears before your eyes as you add the objects.
The book covers material contained in several courses of Curriculum 68 as described by the Association of Computing Machimery (ACM). This text is self-sufficient in that there are enough details for 370 and PL/I to support the rest of material and it will be useful for graduate students as well as professionals . In addition to discussing the traditional system components of assemblers and macros, the book gives
Welcome to HTML5, the new edition of HTML. Many people are saying that it’s about time for HTML5—HTML 4.01 was completed in 1999. Others are saying that what HTML5 offers is just too good to pass up. We hope you’ll agree with both opinions. HTML5 goes beyond all previous versions of HTML in scope and power. In fact, its biggest additions are in the scripting realm, not in the traditional realm of HTML elements at all.
Welcome to Sams Teach Yourself C# in 21 Days. As you can guess from the title of this book, I have written this book with the expectation that you will spend 21 days learning the C# programming language. The book is divided into 21 lessons that can each be accomplished in a couple of hours or a single evening. If you dedicate 2 to 3 hours for 21 days, you should easily be able to work through this book.
Your brain on Programming. Here you are trying to learn something, while here your brain is doing you a favor by making sure the learning doesn’t stick. Your brain’s thinking, “Better leave room for more important things, like which wild animals to avoid and whether naked snowboarding is a bad idea.” So how do you trick your brain into thinking that your life depends on knowing Programming?
Trending Now. . .
-
Realistic fiction deals with the here and now. Science fiction represents a wider field, for it deals with all the different futures,...
-
In this part . . . We help you figure out how anxiety or depression affects your thinking, behaving, feeling, and bodily sensations. Yo...
-
Personal computer hardware are component devices which are typically installed into or peripheral to a computer case to create a personal co...
-
This book teaches Java programming from the ground up. It introduces the concepts in English instead of jargon with step-by-step e...