This entertaining text is essential for anyone interested in game theory. Only a basic understanding of arithmetic is needed to grasp the necessary aspects of strategy games for two, three, four, and more players that feature two or more sets of inimical interests and a limitless array of zero-sum payoffs.
This book is an introduction to 3-D computer graphics with particular emphasis on fundamentals and the mathematics underlying computer graphics. It includes descriptions of how to use the cross-platform Open-GL programming environment. It also includes
We hope that this textbook provides you with an enjoyable introduction to the field of algorithms. We have attempted to make every algorithm accessible and interesting. To help you when you encounter unfamiliar or difficult algorithms, we describe each one in a step-by-step manner.We also provide careful explanations of the mathematics needed to understand the analysis of the algorithms.
If you already have some familiarity with a topic, you will find the chapters organized so that you can skim introductory sections and proceed quickly to the more advanced material.
THE ALGORITHMS discussed in this book deal directly with numbers; yet I believe they are properly called semi-numerical, because they lie on the borderline between numeric and symbolic calculation. Each algorithm not only computes the desired answers to a problem, it also is intended to blend well with the internal operations
One day in the summer of 1913, a twenty-year-old Bengali from an old and prosperous Calcutta family stood in the chapel of King's College in the medieval university town of Cambridge, England. A glorious, grandly proportioned place, more cathedral than chapel, it was the work of three kings of England going back to 1446. Light streamed in through stained glass
The mini-lessons presented in this book are based on a general algebra curriculum. Many of the mini-lessons in Sections 1 and 2 focus on prerequisite skills that students must master if they are to succeed in algebra. Each mini-lesson, consisting of teaching notes and a reproducible worksheet, concentrates on a specific algebraic concept or skill students often have trouble mastering. Each mini-lesson requires only a few minutes to deliver and can be used with individual students, groups, or the whole class.
The chapters in Part I take you through the basics of solving algebraic equations. I start off with a refresher on some of the key points you covered in Algebra I oh so long ago (or what seemed like oh so long ago, even if you’ve only taken a semester or summer break in between). You’ll soon remember that solving an equation for an answer or answers is just peachy keen, hunky dory, far out, or whatever your favorite expression of delight. After I rehash the basics, I introduce you to a number of new concepts. You discover how to solve linear equations; quadratic equations; and equations with fractions, radicals, and complicated exponents. I wrap the part up with a quick course in Graphing 101. All that for the price of admission.
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