"Beginning Game Programming, Third Edition" shows budding game developers how to take their game ideas from concept to reality. Requiring only a basic understanding of the C++ language, this unique guide covers all the skills needed to create 2D and 3D games using code written in DirectX. Each element of a game is taught step-by-step,
Video games and other interactive real-time applications are often required to present a view of a virtual world in a manner that is both contextually appropriate and aesthetically pleasing. The internal mechanism responsible for this process is colloquially known as a virtual camera system. As the main avenue through which the viewer interacts with the virtual world, the effectiveness of the camera system at presenting such a view has a major influence on the viewer’s satis-faction and enjoyment of the experience.
Now there’s a new platform—and a new tutorial—in town. The
success of the Java 2 Platform, Enterprise Edition (J2EE™) has been phenomenal.
Developers are clamoring for information about how to write applications using
this new Java platform for the server. And this book helps, continuing the
tradition of The Java™ Tutorial, but this time for the J2EE platform. Like the
original Tutorial,
This entertaining text is essential for anyone interested in game theory. Only a basic understanding of arithmetic is needed to grasp the necessary aspects of strategy games for two, three, four, and more players that feature two or more sets of inimical interests and a limitless array of zero-sum payoffs.
This book is an introduction to 3-D computer graphics with particular emphasis on fundamentals and the mathematics underlying computer graphics. It includes descriptions of how to use the cross-platform Open-GL programming environment. It also includes
In late 1995,the Java programming language brute on to the Internet scene and gained instant celebrity status.The promise of Java technology was that t would become the universal glue that connects users with information, whether that information comes from web servers, databases, information providers or any other imaginable source.
We hope that this textbook provides you with an enjoyable introduction to the field of algorithms. We have attempted to make every algorithm accessible and interesting. To help you when you encounter unfamiliar or difficult algorithms, we describe each one in a step-by-step manner.We also provide careful explanations of the mathematics needed to understand the analysis of the algorithms.
If you already have some familiarity with a topic, you will find the chapters organized so that you can skim introductory sections and proceed quickly to the more advanced material.
THE ALGORITHMS discussed in this book deal directly with numbers; yet I believe they are properly called semi-numerical, because they lie on the borderline between numeric and symbolic calculation. Each algorithm not only computes the desired answers to a problem, it also is intended to blend well with the internal operations
This book shows you the techniques that make games tick, and gives you dozens of working Java code examples. In addition, each example is backed up by detailed explanations that fully deconstruct the code so that you can see how everything works. You can start
We walked out of the hiring meeting frustrated, again Of the ten “passable” candidates we reviewed that day, none would receive offers Were we being too harsh, we wondered? I, in particular, was disappointed. We had rejected one of my candidates. A former student. One who I had referred. He had
T
This book's primary objective is to help you prepare for and pass Sun Microsystem's SCJP certification for Java 6 or Java 5. The Java 6 and Java 5 exams are almost identical in scope, and they are both much broader than their predecessor, the Java 1.4 exam. For the remainder of this book we'll typically reference the Java 6 exam,
Gaming on the Web is the next blockbuster business. Have any doubts? The video game industry, which already eclipses Hollywood in terms of revenue, targets the Web as the next huge growth area. Software developers are busily porting games to the online environment, or developing entirely new ones. And numerous popular Web sites,
This book is for people who want to learn how HTML 5 can help build dynamic, exciting web sites. It s for you if you know something about programming and want to see what HTML 5 brings to the table. And it s also for you if you have no programming experience whatsoever. Perhaps you' re a web Designer or web site owner and you want to know
Introduction to Programming Using Java is a free introductory computer programming textbook that uses Java as the language of instruction. It is suitable for use in an introductory programming course and for people who are trying to learn programming on their own. There are no prerequisites beyond a general familiarity with the ideas of computers and programs. There is enough material for a full year of college-level programming.
This draft is intended to turn into a book about selected algorithms. The audience in mind are programmers who are interested in the treated algorithms and actually want to have/create working and reasonably optimized code. The printable full version will always stay online for free download. It is planned to also make parts of the TEXsources (plus the scripts used for automation) available.
This book is for all programmers, whether you are a novice or an experienced pro. The beginner will find its carefully paced discussions and many examples especially helpful. Its in-depth coverage of Java’s more advanced features and libraries will appeal to the pro. For both, it offers a lasting resource and handy reference. What’s Inside This book is a comprehensive guide to the Java language, describing its syntax, keywords, and fundamental programming principles.
Sams Teach Yourself C# in 24 Hours provides readers with 24 structured lessons that provide a light, but thorough introduction to C#. James Foxall moves beyond the pure syntax covered in existing books, to guide readers step-by-step through a cohesive presentation of the basics of C#. Once the basics are understood, Foxall shows
This book provides a reference guide for anyone who wants to get up to speed on computer network concepts and networking technologies. Because each piece of networking hardware and software operates differently, it would require a book the size of the New York City white pages to cover all aspects of the subject. Thus, this book concentrates on fundamental concepts. Emphasis is placed on understanding how the major components
Your brain on Programming. Here you are trying to learn something, while here your brain is doing you a favor by making sure the learning doesn’t stick. Your brain’s thinking, “Better leave room for more important things, like which wild animals to avoid and whether naked snowboarding is a bad idea.” So how do you trick your brain into thinking that your life depends on knowing Programming?
If you already have a good understanding of HTML, and now you want to make your Web pages do more, then this book is for you! This book is written to teach Web designers who have never programmed before or who have little experience programming how to program in PHP. Along the way, you will pick up important concepts such as object-oriented programming and the creation of database-driven Web sites.
If you are a Web designer and you want to increase your skills and knowledge of Web programming, this book is an excellent place to start. This book will lead you through explanations of all the concepts involved in programming Web applications in PHP. You will learn to write your own Web programs, and, because a constant emphasis is placed on important coding practices, your code will be high quality. To an employer, high-quality code is an important skill that all programmers should have.
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